

Prince of Persia movie pitch trailer (2003) from jordan mechner on Vimeo. The actual trailer for the movie is ridiculously good, and should be out before too long. Here’s the trailer we used for the pitch. Disney liked it, and sent us to Jerry Bruckheimer’s company, who bought it from Jordan.

(1:00)Īltogether, we could get through the pitch in less than 20 minutes. Questions about story, tone and scale. Cover art for Prince of Persia (Amiga) database containing game description & game shots, credits, groups, press, forums, reviews, release dates and more.

#Prince of persia art windows#
Jordan and I pitched seven studios over two days. Prince of Persia: The Sands of Time is an action-adventure video game developed and published by Ubisoft.Revealed in March 2003, it was released across Game Boy Advance, PlayStation 2, GameCube, Xbox and Microsoft Windows in November 2003. As Jordan notes in his post, this trailer doesn’t really tell the story of the movie, but it does give a sense of the characters and style: the dashing prince’s acrobatics, the devoted priestess/princess, the dagger with its time-reversing slickness. Pixel Art Watermelon Icon 32x32 1300x1300 px This site is an open community for users to share their favorite images. Most movie pitches don’t involve video, but with PoP, most of the studio executives weren’t familiar with the game at all, so it became an important way to introduce them to both the franchise and the world. Jordan Mechner has posted the game-footage trailer we used when we pitched the feature film version of Prince of Persia to the studios six years ago.
